Orpheus: The Long Road

Notes from Kirk Thomas, December 20-25, 2003

After discovering the drone of Alan’s former foster parent, and hearing the stories of an unknown monster that had been preying on the ghosts who had taken to living in the government building. Seeing as we had to evict them, and not wanting to do that forcibly, Tyrone and I went scouting to locate this monster, who apparently was in an adjacent office building, while Todd and Alan stayed in the initial building to try and get more information regarding Alan’s foster father, and how to potentially help him resolve his connection that keeps him locked in ghostly limbo. We also wanted to help stop it from continuing to trash the office, which we were expressly forbidden from doing and I am very adamant that WE HAD NOTHING TO DO WITH THAT! Any destruction to the other building, however, was us.

Tyrone and I went ahead and tried to gather some information from the other building. We weren’t certain what offense was being run; we went into the situation without any film. Playing blind the whole time, so we decided on a simple 4-3 formation. Tyrone took lead, and I watched his back as we entered the other building.

It was a simple start. The building itself was a simple two story affair, and we went through the two above-ground floors with no issue. We then proceeded to the basement. After looking through a a server room of some sort, we found what appeared to be a severed, ghostly arm. We continued to search through the basement, when i noticed claw marks around an adjacent door. Before we were able to react to it, the creature appeared, with Todd following: he had apparently seen it enter the building and knew we would encounter it. Alan continued to work through figuring out how to resolve the fetters of the drone.

The beast itself was a twisted amalgamation of an alligator and a person, dripping a black, viscous ichor. While initially hoping to avoid initial confrontation, we were ultimately forced to fight the beast. After displays of martial prowess by all three of the encountering agents (Tyrone, Todd, and Myself), the ghost eventually consumed Tyrone, where he continued to valiantly fight against it from the inside. As We continued to weaken it, it fled out the office building, before eventually succumbing to my ghostly abilities. The entire event outside was witnessed by both Alan and the ghosts who had taken refuge inside the government building. After further inspection, we decided that there was a distinct possibility that this “monster” was indeed a ghost given into the throes of torment. Many of the refugees bore tell-tale signs of torment themselves, but as unfortunate as that may be, we told them they needed to find another place to stay.

It was after this point that we turned out attention to the drone. We knew his outbursts were an issue, and seeing as we were contracted to resolve all the hauntings in the office, we knew that we had to choose between resolving them or destroying the drone. Given the connection the drone had with Alan, we decided to do the former rather than the latter. Somehow, and I’m not entirely sure how, I realized I carried some sort of empathetic connection with this poor ghost. I momentarily infused him with energy, and received a glimpse of three things: Alan’s Grave, two other foster children, and his anger towards Alan’s former social worker.

Alan himself resolved the social worker fetter: using his ability to inhabit machinery, he managed to find and send the necessary documents to the necessary people. I suspect the woman will probably be searching for new employment very soon, and I will recommend that DMH refrains from attempting to recruit her. Pardon the lack of professionality here, but she seemed like a total bitch. That resolved, we turned our attention to the remaining problems.

I initially had a rather grisly idea concerning the resolution of Alan’s grave, but that was quickly struck down by the rest of the team, and very rightly so. Instead, we decided to find something of Alan’s to place on his parent’s grave. Looking through his foster father’s old possessions, we encountered a painting Alan did while he was still living: a painting of his dead parents. While searching, we discovered two other things for resolving the last fetter: Alan’s foster brothers and the protective nature that the drone felt for them.

While looking through the dead man’s effects, I discovered a hand-made wooden train. According to Alan, his foster father made that for the youngest boy. I decided that returning the train to the young boy would probably fulfill that part of the resolution. We managed to look up where he was currently living. The other boy, however, was more problematic. He had ended up in prison as an adult, and as such, he was unreachable. He was the textbook definition of a delinquent, unfortunately. So I decided we could use a different approach. Instead of trying to protect the young man, or remind him of the foster parent he never cared about, we decided to find something to show the drone that he tried. Alan came up with the answer inadvertently: a dreamcatcher, destroyed by the young man in an act of wanton rebellion. I decided we should check the man’s old house for it, in case it existed in the ghost lands. And, as it turned out, my hunch was correct. Items in hand, we went to the youngest boys new foster home, to give him a Merry Christmas.



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